I have a question. Would this work for models with different materials for heads or different material instances like diffeerent textures but generalyl keeping the normals and texture similiar around the neck line so that it is seemless? What im asking is if a seem will become apparent anyway if there are seperate materials for the head and for the body…
I know with unity3d there would definently be a seem if its not all on the same material and texture map. As in with unity it will cut up the model wheneever a new material is used on those polygons.