I will have several objects and I wonder which method below is more efficient or is there a meaningful difference at all, or just do as I like. First let’s asume that the look of the object is the same for all method:
-have all object its own different small texture 256, 512, or 1024 OR have them all on a bigger let’s say 2048 texture (not sharing UV space)?
-How the answer depends on how often these objects are in play simultaneously?
-what happens when they share UV space for some parts (like modular assets)?
I know there is no explicit answer, I’m just looking for general guidelines, thanks.