Hi everyone!
Looking for some help regarding using Audio Gameplay Volumes through Blueprints.
I am currently working on a game where there is a level with a lot of houses you as a player can enter. I need to make sure that once you enter every single one of these houses, you don’t hear the town ambience anymore.
That is why I wanted to us Audio Gameplay Volumes and attach them to BPs of these houses (there are at least 5-6 different house BPs since the houses vary in size, shape etc).
I tried using a Volume Proxy on one of the house BPs and also tried setting it up somehow with attenuation, but I am not sure how to do it properly. Does anyone have any advice/knowledge? Can’t seem to find that much info online and I really don’t wanna be making and tweaking separate audio gameplay volumes for every house.