Question about assets in content when deploying

Hi

Just a quick question, should I remove all assets in ‘Contents’ before packaging to remove excess data or does UE4 automatically not install anything that is not referenced?

Regards

Hello,

Assets that are referenced by any map in your project will be packaged. Everything else should be ignored. In addition, you can specify a list of maps to include in your packaged builds. (Configured in Project Settings) So, an empty list means package every map, while a list with at least one element will filter every asset not referenced by the maps in your list.