I would like to use a PlayerController BP to handle inputs to a Pawn BP. To rotate the Pawn I am trying to use the AddTorqueInDegrees
node. However, I am unable to access the target component in the controlled Pawn BP. The screenshots show the Pawn BP and the error message from the PlayerController BP.
(1) Can you explain why this error is displayed? I believe there is something fundamental for me to learn from this.
(2) Can you provide advice on how to solve it, or how to redesign the logic for rotating the Pawn?
Pawn BP:
PlayerController BP: