What I want to do is, have a state machine in my player’s anim blueprint where i have a “idle” animation, and then have a bridge between that and a “Running” animation, sort of a “intro” before that one running loop. I have 3 animations, idle, run intro and run that’s why i am trying to do this. I also have an animation that plays right before going to Idle again, some sort of cancel running animation. But I don’t know how to do so these play right before doing the “loop” animation (running loop animation).
any info is helpful!