Hello all ! I am a beginner in ue5 and blueprint, and I was started with the third person template.
Here is my question : when I jump up,I can still rotate my character by WASD and mouse,but I just want I can move in air **without rotating**,and **keep the mouse rotation control** .
Just a little bit like it works in first person control : in the air , I can move a little, and my character won't rotate with my axes input , but when I rotate my mouse , my character can move forward in the camera's forward direction yet ( I know because in first person control , axes input doesn't handle character's rotation , I just want to describe the fuction ) . How could I do this in third person control ? Thanks a lot !
The default third person character turns in the air because the rotation setting of its movement component is set to “orient rotation to movement.” For it to behave like the first person char, untick that box and tick “use control rotation” like in the first person character.
Third person character anim blueprint doesn’t have strafe animations by default though, so it might look a bit funny.