Question about AddActorWorldTransform

Hello,The Blueprint “AddActorWorldTransform” have a Inputs named “Delta Transform”.I don`t know What is it mean.
Such as If I set a location like (100,0,0) into “Delta Transform” every tick, how far does the actor add location per second? Answer is (100,0,0)per second?
Add If I set a location like (100,0,0) multiply by Delta Second.And let the calculation result into “Delta Transform” every tick, does the actor move at speeds of (100,0,0) per second?

The function needs a Transform that is multiplied with Delta Time already. The function itself does not multiply your Transform with another Delta Time. Thus, you have to multiply your Transform (i.e. 100,0,0) by Delta Time to move accordingly (100,0,0 per second).

In VideoGame Programming, delta refers to time dilatation, in this case means, from the actual transform how far is from the next step, think in a vector and position only, if you have a firstVector(10,20,-20) and anotherVector(20,10,10), delta is the distance between, in other words delta = firstVector - anotherVector, for AddActorWorldTransform, this will be translated to how much unit you will add in the next tick, that way usually it is an small value

Cheers