there’s something I can’t really get a clear idea about:
UE4 uses ACES curve by default and its parameters can be edited in the postprocess volume. If we leave them set at default we’re outputting an image with ACES gamut, correct?
Now, how do I know what is the color space in which I’m visualizing my image once it’s on the monitor? Is that ACES? Or is there an automatic ACES -> sRGB conversion going on?
Can this be edited?