We have this variable in Behavior tree where we can set blackboard keys.
I am talking about making the AI. I watched a tutorial, but the tutor didn’t quite explain why we use this variable twice and what it does.
So my question is what does it do
? WWhy do we set the variable to state in the behavior tree, when we already set value blackboard value in the blueprintbase serice?
I am not sure what the variable does. In the blueprint service I set it alrady to state and give it a new numerable value (combat)
Why is there this variable that needs to be set in behavior tree to state again?
I want to clarify this.
I guess I want to mention that, I could just copy and paste. But I am not a Chinese, I use my logic, and I want to understand. Thanks