I have a few questions about the release of a game.
I am currently working on a project with 2 other people, and i am more used to the way Unity worked, where i could put the project up on my website, and people could play it off of that, just like how “Rust” worked the first time it came out.
But what do i do with a game in Unreal Engine?
My question is more about, let´s say that we “release” the game, and it needs to be updated alot of times to fix bugs etc, how is that being done, so people dont need to download the game 200 times, like more as like an auto updater, just like Steam does it, or like “Path Of Exile” has it, like it figures out that a patch has been released, and then it updates?
Sorry if my question seems a bit weird, but i´ll try to make it more clear if people are getting confused
Best regards, Alex.