Quest VR build no global illumination

Hi! I am building a VR application in Unreal 5.3. In the editor and VR preview the scene looks good. But when I package the project (android ASTC) and install the APK on the quest there is no more global illumination, no emission materials and reflections are bad as well (and the Movie texture materials don’t work as well). Am I doing something wrong or is this expected? Since the project works fine in VR preview. I hope someone can help me with this.

waiting for a solution for this too

unfortunately there is no solution. The Oculous quest’s hardware is too limited to process the image quality without connection to a PC