We have an app which, loads static meshes and Textures(jpg and png) at runtime.
sometimes this processing of loading things at runtime makes GPU goes to 100%, which freezes the app for few seconds, but it always used to recover in 5.1. we recently upgraded to 5.2 because of 5% GPU boost for Quest devices. Now whenever we load these runtimes static meshes and textures, it still freezes the app, but sometimes it recovers and sometimes it does not recover and it stays frozen and you cant do anything in that state you will have to quit.
When i say load static meshes, it is basically importing a gltf into a static mesh, we use assimp library to load the files, then uses some custom code to generate a UStaticMeshComponent from vertices etc.