Quest System

Release date: 2th February

Tagging for future reference. This looks awesome!

And finally it’s available on UE marketplace.

A little update of example projects for UE 4.15 and 4.16.
I added master quest and quest task blueprints, which can be used to apply global changes to all child blueprints, like showing specific effects or widgets.
It also simplified all other quest and quest task blueprints in example project (all repeatable code now in a master blueprints).
You can use master blueprints in your projects as templates and adjust them according to your requirements.