I am using this quest system
My question is i am opening a new level with a box trigger when a character triggers to box collision object. I am using simple onActorBeginOverlap openLevel nodes to open a new level. My question is whenever the new level opens it always shows this saveandload widget and in order to continue playing in this new opened level player have to click new game button to load the level which is not the right behaviour. So how can i skip this window to open only when a new level opens. Right now its like opening a level means a new game which is not right it should just continue without showing this screen. Can you help me? Thanks!