Quest Pro eyeTracking / facial recog - Unreal Engine 5 ?

Hello, I wanted to know if the Quest Pro special functionalities, starting with the Eye Gaze tracking, works with Unreal Engine 5, because it looks that it is not supported yet. I used the OpeXR Eye Gaze function but with the Quest Pro it doesn´t work.

Does someone knows for sure if it works or not in UE5 ?

Thank you !

Hi SSL_Dev,

Currently, the only way I’ve been able to get Quest Pro eye tracking working with UE5 is to compile the Oculus branch of UE 4.27. In the Oculus Branch samples there is a ‘MovementSample’ project that show implementation of eye and face tracking features.

Be sure to enable ‘Developer Runtime Features’ ‘Eye Tracking over Oculus Link’ etc. in Oculus PC App → Settings → Beta Section.

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