I am using Gamesparks, thus why I want to store data with a string. If you do not have this feature np.
How do I get active quests to transfer between maps e.g. Dungeons? Currently when travelling to another map I can retrieve all the completed quests fine, but I can’t retrieve any quests that were running. I’m using dump record to save the quests to the game instance and restore record when I load the new map, is there another way I’m supposed to do this?
Thanks in advance.
Hi @TheBirdPuncher ,
Dump and Restore should allow you to do this, but its “natural” by how UE4 serializes that this could not be happening.
We will look into it and try fix it, thanks for the report!
Also, we are more active over Discord, so, if you need instant support just ping us.
Greetings!
Muit
Hmm, maybe the problem comes from how I’m trying to call the quests. In the map where I accept the quest, I can access it just fine inside my quest journal using Get Running Quests, but when I travel to another map Get Running Quests tells me there is a quest there because there’s an item inside my journal, but that item is blank because I can no longer read the title and description, and get a bunch of errors relating to scripts not existing.
Quest Extension is now 39$ only!
Go grab it!
After researching other quest solutions, it appears that this one is the most robust. I picked it up today and look forward to diggin in. Thanks!
I hope I’m doing something really wrong, but I cant get this extension to load. It loads with a bunch of errors. Does this work on MAC? It’s listed as a supported platform.
Hi @QuantumTheory welcome to the community! haha
@EmpireLion Did we talk on discord? We are working on it
Has anyone been able to get this great plugin to work on MAC? Works great on PC.
Hello,
This plugin looks pretty awesome and I have a few questions. Apologies if these have been asked before, I scanned the thread’s history briefly and may have missed it.
- Does the plugin support integration with the Dialog Plugin? I’m comfortable with c++ and bp and having to do a little work to push info back and forth from Quest Extension to the Dialog via text replacement tags. It seems that if I can get at any of the quest info programmatically then I can pipe it into the dialog somehow. Does that seem doable?
- Does the plugin come with source code?
Hi [USER=“102663”]Modeus Games[/USER]!
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Not a direct integration, but yeah QE is very flexible, it lets you read Quest info at any time, including formatted texts.
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Absolutely
Its part of how marketplace works!
Hi.
How can I get chidren quest’s of Quest group?
Functions “getAllQuestNodes” and “getAllRunningNodes” is void.
Maybe, I don’t understand something?
is there any demo project available ?
can this use audio dialogs?
Is this still being supported? It looks like the roadmap hasn’t been updated in a while.
Yes it is, we are just focusing on other plugins right now. Some updates are planned to be released in a couple of months
Cool, thanks.
Hey there @Muit ,
any ETA on the 4.23 version from the Plugin?