[FONT=trebuchet ms]AVAILABLE NOW](Quest Extension in Code Plugins - UE Marketplace)
Improves Unreal Engine’s Narrative tools with a fully featured, non-linear and flexible Quest System written directly over C++
**Community
Vote new features on our roadmap:
Send us Feedback, proposals of any issues at
[EMAIL=“info@piperift.com”]info@piperift.com
Included Features**
• Quests as** Assets**
Allows Dynamic loading, better workflows and teamwork
• Quest Groups
Create quest chains inside a beautifull node editor with conditions and custom logic nodes
• Customizable Quests
Create your own quest types with their own fields and logic
• Memories
Registry world events trough time and use them to autocomplete or execute quests.
E.g: Know that a boss was killed when picking the quest “Kill the boss”
• Isolated system
Its independent! Add one or more quest managers at the same time
• Text formating
Use parameters to format text with ue4’s formatting guideline.
Set them in editor or in runtime
• Serializable
Save the quest manager with any of the existing save systems to keep track of the game
• Performant
Designed with open-world / high-narrative games in mind.
Thousands of quests at the same time with event oriented programming.
•** Tested** in** Real Environments**: Being used to develop multiple titles with Unreal Engine
• Influenced from quests systems from games like Horizon Zero Dawn and Skyrim
• **Strong **and Reliable features though deep testing
• Documented API and Usage
Feel free to ask anything at [EMAIL=“info@piperift.com”]info@piperift.com