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Improves Unreal Engine’s Narrative tools with a fully featured, non-linear and flexible Quest System written directly over C++
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• Quests as** Assets**
Allows Dynamic loading, better workflows and teamwork
• Quest Groups
Create quest chains inside a beautifull node editor with conditions and custom logic nodes
• Customizable Quests
Create your own quest types with their own fields and logic
Registry world events trough time and use them to autocomplete or execute quests.
E.g: Know that a boss was killed when picking the quest “Kill the boss”
• Isolated system
Its independent! Add one or more quest managers at the same time
• Text formating
Use parameters to format text with ue4’s formatting guideline.
Set them in editor or in runtime
Save the quest manager with any of the existing save systems to keep track of the game
Designed with open-world / high-narrative games in mind.
Thousands of quests at the same time with event oriented programming.
•** Tested** in** Real Environments**: Being used to develop multiple titles with Unreal Engine
• Influenced from quests systems from games like Horizon Zero Dawn and Skyrim
• **Strong **and Reliable features though deep testing
• Documented API and Usage
Feel free to ask anything at [EMAIL=“email@example.com”]firstname.lastname@example.org