Hi @Laurentius ,
Epic’s response about conditions reseting or braking when using custom quests is in short words that:
- Engine subobjects are not well handled by the actual blueprint compiler (<=4.18)
It will be fixed with UE 4.20
For now, I recommend you don’t use custom quests. Fortunately we will have subscripts very very soon (being tested) and it’s pretty much the same or even better.
That really fixes the problem.
I may even disable custom quest creation temporarely.
Let me know if that worked for you when it goes out.
Between 1 and 2 weeks
Have a nice day!
muit