Hi @Laurentius ,
I was unable to reproduce this errors you wrote about:
-
Events (QuestStarted/Finished, MemoryRegistered … in my GameMode) never get fired, even for a simple (non custom) testquest. (Bug)
-> Working as expected, tested in many diferent environments. -
GetQuestManager (I have one single QuestManager!) does always return None (Bug)
-> Working as expected, tested in many diferent environments. You can however try with the lastest version, Global Quest Manager has been improved. -
A QuestManager has a single running (non custom) testquest and gets dumped to a SaveGame object and restored at the start of the game:
- the running Quest is always “None” after restore. (Bug)
-> Working as expected, tested all variables and states. Everything seems to be normal.
To this state, I would love to ask you if a test project where this issues can be reproduced could be provided.
Greetings,
muit