Hey Tuar,
Unreal Engine provides a list of Mobile Rendering Features supported. In it, you’ll be able to learn which types of lights are supported for dynamic shadows and other relevant info.
I managed to get dynamic shadows working on the Meta Quest, without Mobile HDR, by placing a directional light in the scene with the following settings:
- Mobility: Movable
- Cast Shadows: True
- Cast Static Shadows: True
- Cast Dynamic Shadows: True
- Dynamic Shadow Distance: 18000 (you’ll have to test different values for this, as dynamic shadows stop rendering at a given distance).
Your Project Settings should also have these Rendering configs:
- Mobile Shading: Forward Shading
- Mobile Anti-Aliasing Method: TAA
- Enable local lights support on mobile forward: True
- Allow Static Lighting: False
- Forward Shading: True
- Instanced Stereo: True
- Mobile HDR: False
- Mobile Multi-View: True
- Support Movable Directional Lights: True
My setup requires OpenXR to be enabled in order to have good performance, still trying to figure out why that is. But I hope this helps!