yes, it has nothing to do with the Screen Space GI. In general, you use DX12 and SM6 - kaboom, you have the unwanted “mirage” effect.
How can we fix this?
yes, it has nothing to do with the Screen Space GI. In general, you use DX12 and SM6 - kaboom, you have the unwanted “mirage” effect.
How can we fix this?