Hi,
I’m doing a VR game for Quest 2 standalone and I’m having a big issue when running it. The thing is that sometimes, not always, some random objects are suddenly teleporting to another position totally deformed. They are static in the project and there is no BP doing anything with them. No colliders and nothing more than a simple Static Mesh placed in the scene.
The log from Android Studio throws nothing when this happen so, technically, no errors are happening there.
I’ve tried to remodel everything, moving to a new project and it’s tested in other Quest 2 but it’s still happening.
I’m using Unreal 4.27 from Oculus GitHub but also tried with 4.27 from Epic launcher.
Help please D:
Here are some images:
How it should be:
Suddenly, the Sky Sphere teleports and deforms:
The gangwat shouldn’t be there:
P.S.: This is a copy of this post but I think it makes more sense to be here and didn’t find a way to ask for moving it, so it would be nice if a moderator closes the other. Thanks.