Quest 2 deployment error: libcurl error: 6 (Couldn't resolve host name)

Hi Everyone,

I am attempting to compile a game for the quest 2 using UE 4.26.1 using Android 3.5.3.

When I launch to the Quest 2 I get a compile error:

LogHttp: Warning: 000002AA9B73D600: request failed, libcurl error: 6 (Couldn’t resolve host name)

Thanks in advance for any help you have.

1 Like

I meet the same problem

Did you have a failure in your internet connection?

It happens to me very often (two or three times a day)… but I think it’s because I lose my internet connection… I use a power line connected to the router…

The error seems to be because I can’t connect to the Unreal Host.

If your connection is correct then it must be the Unreal server (or Quest 2 Server)

I use localhost 127.0.0.1, and I close report data, this problem still exists.

So it must be a bug in the program. Unreal has many bugs. But it’s still wonderful. They fix bugs step by step. I’m sure one day they will fix this bug too.