Quest 2 deployment error: libcurl error: 6 (Couldn't resolve host name)

Hi Everyone,

I am attempting to compile a game for the quest 2 using UE 4.26.1 using Android 3.5.3.

When I launch to the Quest 2 I get a compile error:

LogHttp: Warning: 000002AA9B73D600: request failed, libcurl error: 6 (Couldn’t resolve host name)

Thanks in advance for any help you have.

1 Like

I meet the same problem

Did you have a failure in your internet connection?

It happens to me very often (two or three times a day)… but I think it’s because I lose my internet connection… I use a power line connected to the router…

The error seems to be because I can’t connect to the Unreal Host.

If your connection is correct then it must be the Unreal server (or Quest 2 Server)

I use localhost 127.0.0.1, and I close report data, this problem still exists.

So it must be a bug in the program. Unreal has many bugs. But it’s still wonderful. They fix bugs step by step. I’m sure one day they will fix this bug too.

Any solution? (UE 5.7)