Quest 2 controllers stopped working migrating from 4.27 to 5.2

Thanks to a quest update a program I made for a client stopped working, it would just fail to load on the quest 2. Sometimes you would hear sound but no visuals.
After trying to package the old files in Unreal 4.27 with a newer version of android and updated SDK with no luck I decided I would move it all to 5.2. Probably not the best option but after getting everything setup it seamed to work. But this is when I ran into another problem. The Controllers were appear but none of the buttons work.
The pawn I used was a modified version of the default setup from 4.27 with a few additions and a bit of remapping to help with my use case. It seams in 5.2 the default setup is different and because of this none of the inputs can connect to anything so it is not compiling.