Quest 2 build works in AppLab only when packing everything in one apk (no obb)

Hello,

I am using Unreal 5.2.1 with MetaXR 56.0 on Windows.

I managed to make a shipping build and upload it to AppLab with the Meta XR Platform Window (in Unreal editor), but when I launch it in my Quest 2 it just shows the 3 loading dots.

The build runs correctly if I install it from my pc using the Install_*.bat in the package folder.

If I make the shipping package activating “Package game data inside apk” activated and upload it to AppLab, then it works. However this is not a solution because the apk must be less than 1 GB, and my final app will be more.

I also tried uploading from command line, with:

ovr-platform-util.exe upload-quest-build --app-id **** --app-secret **** --apk .\MyApp-Android-Shipping-arm64.apk --channel ALPHA --obb .\main.2.com.mycompany.myapp.obb

Upload and validation are ok, but when launching the app I still see just the 3 dots.

I suspect that the obb file is not correctly managed, because while downloading in the Quest I see that the app size is just the size of the apk (~40 MB), while when downloading the app all packaged in the single apk it was much larger (~400 MB).

Thanks for any help!

Follow. UE 5.1 I am still trying to get the configuration right to build.

Still no solution found. Many tutorials around just say to check “Package game data inside apk” but no one addresses the problem of AppLab or Oculus store publishing.

Unfortunately I am still stuck with the apk size limit.
This means it is not possible to publish projects larger than 1 GB on Oculus.