Quest 2 Android EGL - Application Not Responding

When launching the application to the Quest 2 and pressing “Continue/Resume” for the application after equipping the device and “waking it up”, I get “Application not responding”. If launching as DebugGame and looking into the logs I see the following Logs at the end:

“LogAndroid: backgrounding callback, not responded in timely manner.
LogAndroid: Blocking renderer on invalid window.
LogAndroid: Waiting for game thread to release EGL context/surface.”

I currently work with UE5.2, Quest 2, Meta XR Plugin 57.0.
I tried both Support for OpenGLES3.2 and Vulkan as DebugGame and Shipping.

Any advice on how to proceed is welcome.

Not solving the initial crash, but the application gets installed on the device even when launching. After launching and the first process stops, it is possible to start the application again, directly from the device and the error does not appear.
The installed application can either be found in the taskbar or in Apps > Unknown Sources

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