When launching the application to the Quest 2 and pressing “Continue/Resume” for the application after equipping the device and “waking it up”, I get “Application not responding”. If launching as DebugGame and looking into the logs I see the following Logs at the end:
“LogAndroid: backgrounding callback, not responded in timely manner.
LogAndroid: Blocking renderer on invalid window.
LogAndroid: Waiting for game thread to release EGL context/surface.”
I currently work with UE5.2, Quest 2, Meta XR Plugin 57.0.
I tried both Support for OpenGLES3.2 and Vulkan as DebugGame and Shipping.
Any advice on how to proceed is welcome.