Hi everyone.
I am getting crazy on this one.
I want to view 360° Stereo VR Images on a sphere, where the player is located inside.
For 360 Mono Images everything works fine, but if I want to use stereo images (Over/Under: Over for left eye and under for right eye) the image on the right eye is very pixelated. The texture on the left eye looks fine.
I am using return ResolvedView.StereoPassIndex; as a custom node to use the top half of the texture for one eye and the bottom part for the other.
Here is the Material:
I tried everything I know…switching on or off instanced Stereo and Mobile HDR and Mobile Multi-View…nothing helps.
The Texture is set to UI Texture Group and the compression settings are set to UserInterface2D (RGBA) and the resolution is 4096x4096.
Does anyone have a hint for me on how to achieve this without the texture being pixelated on the right eye?
Any help is greatly appreciated.
Cheers