Hi,
I’m currently preparing the release of our first DLC and need to check the ownership from within our game.
When I call the QueryOwnership method of the EOSEcom interface, I receive an AccessDenied reply, when the game is started as Stage or Dev deployment from within Unity.
When I use the Live Deployment (also directly playing in the Unity Editor), it works without problems.
The login seems to be working fine - at least I can create and read leaderboard entries from any deployment.
I’m not sure what could be missing and happy for any input
Best, Martin