We are working on a dialog system in our game and have decided on UMG. It seems to be pretty powerful for the most part. I have multiple sentences I would like to write out via chat bubble. I’m stuck on determining when to pause for the user in order to allow them to tap to continue. I want to be able to tell when a textblock is filled (wrapped) up until a certain point so it doesn’t scroll but instead pauses for a tap. This can be done if I can tell when the total height on text in a textblock exceeds a certain threshold. The only problem is there doesn’t seem to be a way to query for such a value. Is there any way to do this that I am unaware of? Any help would be greatly appreciated!
Thank you for your time community,
-jv