Query

I’ll be at GDC this week, so I won’t be able to compile a new version until at least the 10th, sorry :frowning:

Hi guys,

I now have a very interesting problem. I never had any problems with the plugin before, did a lot of stuff with it etc. but a few days ago (the project was working as intended so far!), this happened after loading up the project (Attachment). Is this related to the plugin? Does anyone know, what the problem could be? I haven’t found anything useful after googling for hours…

Thanks.

Edit : Okay, it seems like, this only occurs if my right click event to open a menu is in my “MyCharacter” Blueprint. If it’s in the map blueprint, it works and the plugin gets loaded normally. This is really weird and I have seriously no clue how that is even related. But hey, computers.

Edit 2 : It seems like this happens, if you use the JSONQuery Plugin in 2 different blueprints. Is this a bug?

Is there a way to use this on your local drive? Instead of an url.

No. But you can always set up a local Apache Server on your PC (for example with XAMPP) and just do requests to localhost.

I see, thanks!

Yes, any news?

Why not put this on your github so we can compile it?

The zip package comes with the complete source :slight_smile:

Well, thank you for the heads up :wink:

I recompiled the plugin for 4.7.2! :slight_smile: Only required change was to rename a deprecated class, but apart from that it was a breeze! Here you go:

http://www.stefander.nl/files/JSONQuery_UE4.7.2.rar

Hi, im trying with the plugin in UE4.7.2 and get the following error, is it really necessary to recompile the whole engine to get the plugin to work ?

You shouldn’t have to - I recompiled it with the latest version from the release branch (which should match the latest release)… Are you using the build from the launcher, or are you perhaps building from another branch? Because if you’re not using the release branch, then you are going to have to recompile I’m afraid.

Also, I created the most basic Blueprint you can possibly create that covers pretty much all the basics - sending your score to the server, receiving a reply and printing a field from the reply. Might be useful for some! :slight_smile:

Thx for the quick anwser, im using the one from the launcher, but im downloading the release from the branch at the moment, wil give it a try, else i will be back, and thx again :wink:

That’s odd - do let me know if that doesn’t work :slight_smile:

Sorry for the late response, my computer is running a little slow after the meeting with the migthy UE 4.7 xD
I manage to get a source from the github branch, and that worked. So i think the problem was when you get a copy from the launcher, i couldent use the setup.bat in the installetion folder, så i needed to get a fully clone from the github branch, now i can load it without problems.
Thank you so much for the fast and great response :slight_smile:
Looking forward to make somthing nice with your plugin :wink:

No worries! Glad you got it working :smiley: please let me know when you have something interesting - I always love to see my work in action! :smiley:

A quick question, im getting the load of variables correct, but how do i collect the informations on the serverside, i can see that the plugin is using $_POST requests, but i cant get that values. Im using php for collecting the data, but i cant manage to get the data from the unreal end into the serverside :confused:
I have tryed your example, and even $_POST’key’] or $_REQUEST’key’] dosent get me the result, and i cant figure out why :frowning:
That you can be sure about, will keep you in my list over supporters, sorry for the bad english :wink:

Sorry, nevermind, think i got i to work, was handeling the decoding wrong, thanks again for this nice plugin :smiley:

Nice work, glad I finally saw this thread.

Out of curiosity, what runs as the ‘server’ on a site elsewhere?

In this particular case in the example, it’s just a simple HTML page that I setup for testing :wink: But you can use anything you want, really. From a PERL webserver to XAMPP and/or Apache, all depends on your particular setup! Only requirement is that it returns back to Unreal if you want to decode the response. :smiley:

Oh and Cashper, happy you figured it out! :smiley: