Query

Really?? that would be stellar…but I’m using 4.8.1. I don’t see any BP nodes for other than from this plug in? Do you have a link to the info on this?!

As above, where does it say that? I looked through entire patch notes for 4.8 and there’s nothing.

meh… i added my own PUT node and it seems to work. Going to add a delete one soon.

I don’t see this located anywhere in UE4 (experimental or otherwise). Going to assume this isn’t a correct statement until proven otherwise (I only looked in the editor itself with the assumption that you meant it was accessible via blueprints - I didn’t root through the code).

I guess he’s talking about the reader and writer stuff? It’s been there since at least 4.6 though…

Any news this coming to 4.8?

I just ported it to 4.8.3, you can get the source from my repo: GitHub - marynate/JSONQuery_UE4
Or you can download the binary version for 4.8.3: https://github.com/marynate/JSONQuery_UE4/releases/download/0.91/JSONQuery-Bin-4.8.3.zip

@Stefander: How does this handle a self-signed ssl certificate? Will it fail to connect, present an error, or just connect as normal?

Thanks

You can use this version:

I am successfully using it on 4.8.3 without any issues.

Hello!
Love the plugin and thanks for all your hard work! Not sure if this is a noob question but when i launch my project, I get this error:

“LINK : fatal error LNK1181: cannot open input file ‘C:\Program Files\Epic Games\4.8\Engine\Plugins\JSONQuery\Binaries\Win64\UE4-JSONQuery.lib’”

I have been looking around for solutions, and found some like setting up Library vars in vc++ directories in VS2013, to add “” to the PublicDependencyModuleNames in the *.build.cs.
None of these seemed to work for me :confused:
Any help or pointers would be greatly appreciated!
Thanks :slight_smile:

EDIT: Is there any way I can change the search path? Because my path to the .lib is C:\Program\Epic Games.…

just move the query plugin folder to a folder called plugins in your project and delete it from the engine plugin folder.
Its just easier to put the plugin into the projects that need it directly rather than bother trying to compile the engine with it.

I had nothing but problems trying to do that.

good luck

Thanks, I moved it to the project folder and put it in the plugins folder and recompiled the project but it seems like UBT is still searching in the same folder.
(C:\Program Files\Epic Games\4.8\Engine\Plugins\JSONQuery\Binaries\Win64\UE4-JSONQuery.lib)

Edit:
Search path changed to the correct one, but i cant find the “UE4-JSONQuery.lib” when i go to the directory where its trying to find it, is there something i need to do to create this file or is it supposed to be generated at launch?

Hey guys and girls

I need some crazy help some of the nodes that are in the forum are not the same they have different names and different colors has anyone got a small example of a Get Request Blueprint for 4.8.3 that they could share with me please…

@Toothpick: Here is the test you asked … the problem you have is your final output is coming across as an HTML page and not true .


This is the basic Blueprint to do the get to your page. In this instance I created a blank level and added this to the level blueprint.


Here is the output in the log. You will see what I mean about the output.


Here is the level I used to run the test, easiest way to test it.


This is your page in Postman.


This is what you should see in Postman.

You need to make sure you are not outputting HTML and need to output RAW for this to work properly.

Thank you so much for this :slight_smile: its all working now with RAW now the only thing is to get it to write to the database another journey ahhaa :slight_smile: thank you so much for your help

Now the 4.9 waiting game begins.

Anyone tried the 4.8 version with 4.9 ? I’ve seen some plugins say they needed 0 changes for 4.8->4.9? Just wondering if that was the case here.

Edit
Tried with 4.9 it compiles and works fine although i do get one warning about StaticConstructObject being deprecated.

Hi,

I have done Tutorial how to create online leaderboars using your plugin:

Thanks!

Nice find on the free resource to store the data, and the Tut.

You’ve added the “secret” code directly unsafe in the URL. Isn’t this unsecure? If someone decompile the app, he would be see the secret code.
Addiotionally if this is only HTTP someone will get the URL with “wireshark” and can get the URL also.

Is there a better aproach?