Query regarding extent of legal usage of UE4 assets in my game

Hi,

I have created a game using UE4 which I plan to be able to sell. It uses art assets from the free Sample-Projects, specially the ShooterGame sample. I am dependent on the free art material provided by UE4 as I am not an artist, and nor do I have the finances to buy assets at the moment.

So my question is whether what I have done and used in my game is considered legal, so that I can sell my game for a very nominal price.

(NOTE: The game already has all the necessary credits in text to Epic and Unreal Engine as per Epic’s guidelines when the game-play intro starts/ends and also separately on a “Credits” screen)

The following is in detail what I have used from the UE assets and how I have used them:

  1. I used the ShooterGame sample as the base template (highly modified).
  2. This is a single player game and has nothing to do with the ShooterGame concept, except the art assets mentioned below.
  3. Primarily needed to use the character and the weapons system - unfortunately they are heavily intertwined at the code level with network related features. That’s the only reason for using the sample as the base template.
  4. Used some scene objects as props.
  5. Used the Slate menu system, modified for my game of course, as it is already coded into the project.
  6. Created an entirely new map for a single-player game using this template.
  7. Removed all existing ShooterGame maps (HighRise & Sanctuary).
  8. Modified the character and weapons systems at the code-level/blueprint-level to suit my needs.
  9. Did not modify or use the engine or editor code for distribution.
  10. Removed as much as possible the elements of multi-player from the template as this is a single player game.
  11. Used some props from other sample projects and the Starter Content.
  12. Created an entire forest including trees, shrubs, and all it’s scenic assets in Blender, using only the bark and leaf textures from one of the sample projects in UE-4 for some of the trees.
  13. The terrain has been generated using the UE terrain building tool.
  14. All enemies (meshes & animations created in Blender) and their AI and all other game logic have been developed by myself using the provided UE tools.
  15. Did not use the AI-Bot logic of the ShooterGame for my enemies. Created completely new Behaviour-Trees and corresponding elements.

Awaiting for a reply.

Sincerely,

Those assets are there for you to use - what you did is all fine.

Thank you for your response.