Hi,
I have created a game using UE4 which I plan to be able to sell. It uses art assets from the free Sample-Projects, specially the ShooterGame sample. I am dependent on the free art material provided by UE4 as I am not an artist, and nor do I have the finances to buy assets at the moment.
So my question is whether what I have done and used in my game is considered legal, so that I can sell my game for a very nominal price.
(NOTE: The game already has all the necessary credits in text to Epic and Unreal Engine as per Epic’s guidelines when the game-play intro starts/ends and also separately on a “Credits” screen)
The following is in detail what I have used from the UE assets and how I have used them:
- I used the ShooterGame sample as the base template (highly modified).
- This is a single player game and has nothing to do with the ShooterGame concept, except the art assets mentioned below.
- Primarily needed to use the character and the weapons system - unfortunately they are heavily intertwined at the code level with network related features. That’s the only reason for using the sample as the base template.
- Used some scene objects as props.
- Used the Slate menu system, modified for my game of course, as it is already coded into the project.
- Created an entirely new map for a single-player game using this template.
- Removed all existing ShooterGame maps (HighRise & Sanctuary).
- Modified the character and weapons systems at the code-level/blueprint-level to suit my needs.
- Did not modify or use the engine or editor code for distribution.
- Removed as much as possible the elements of multi-player from the template as this is a single player game.
- Used some props from other sample projects and the Starter Content.
- Created an entire forest including trees, shrubs, and all it’s scenic assets in Blender, using only the bark and leaf textures from one of the sample projects in UE-4 for some of the trees.
- The terrain has been generated using the UE terrain building tool.
- All enemies (meshes & animations created in Blender) and their AI and all other game logic have been developed by myself using the provided UE tools.
- Did not use the AI-Bot logic of the ShooterGame for my enemies. Created completely new Behaviour-Trees and corresponding elements.
Awaiting for a reply.
Sincerely,