Query on Project Transfer and Revenue Distribution in UEFN Team Development

I have a question about the transfer of a project in UEFN during team development. If I transfer a game from a personal project that is already widely played to a team (including myself) of two people for test playing, and then return it to the personal project, will all the revenue return to its original state?

Also, if there’s a good way to test play a game from a personal project with multiple people before publishing the private version, I would appreciate it if you could let me know.