Query Landscape layer weight in Blueprint?

The procedural foliage volume does this.
Check the function in FoliageEdMode.cpp “LandscapeLayerCheck” and “GetMaxHitWeight” (which seems similar to what youre trying to do)
And more specifically ULandscapeComponent::GetLayerWeightAtLocation and ULandscapeComponent::GetLandscapeInfo().GetLayerInfoByName(…)

you would need to have layers in your landscape, which you achieve by adding a “sample layer” node in your material using a chosen name.

(related xkcd: Wisdom of the Ancients )