I think it’s self explanatory. I’m trying to retrieve the keys mapped to an action and get the Device Identifier to show the interface depending on Input device type. I implemented it already with binding my event to On Input Hardware Device Changed and it’s working. If i switch from KBM to gamepad it reflects the change and with the right key, but i try to initialize on construction because the UI doesn’t update automatically on start, and i’m getting an empty array of mapped keys even if I know it’s mapped and it works fine on update if i swap device.