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Query in pawn if controller's input events have triggered (i.e. check key state)

Hey guys,

The title explains it pretty well - I’m wanting to check whether an input has been triggered in the current frame in the pawn’s active controller. I mean this as opposed to also having this part of the blueprint be triggered by the same event as the controller - it’s already stored, right? I shouldn’t have to query again.

Thanks,
HateDread.