I’m just wondering if anyone has had any luck resizing UMG widgets at runtime? I have a Widget component attached to an actor. The widget contains a CanvasPanel, and within that I have an Image. The Image is anchored to fill the entire space, and I have set it to a lime-green colour. The Widget component has its Draw Size set to X=10, Y=200. To begin with, I’m trying to find a way that changes Draw Size ‘Y’ to equal 2000 on the Begin Play event, just so I can see it change its size dynamically, before I try to do something more complex with it. If anyone has any thoughts on how to achieve this, it’d be much appreciated.