Que veut dire ce texte?

Quand je lance dead by daylight un message d’erreur apparaît et fait crasher le jeux :
Fatal error: [File:D:\Jenkins\workspace\DBD_1.5.2\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

KERNELBASE {0x0000000000000000} + 229660 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8116813 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7849642 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7765512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10979329 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10981574 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10830778 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10941476 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11814655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24310625 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11858992 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11847841 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155258 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155501 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861366 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8113527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8072108 bytes
kernel32 {0x0000000000000000} + 5758 bytes
ntdll {0x0000000000000000} + 144641 bytes