Quaternion in blueprint

Possibly a noob suggestion, but wouldn’t it be possible to have someone that can do c++ to make a FunctionLibrary that expose the stuff we need to work with Quaternions in BP? Also i noticed that Mitch’s VR examples has some BP implemented functions, but since i don’t know much about Quaternions, i can’t say for sure if they’re sufficient in order to work with Quaternions in BP.