QuartzClock Help!

Hello everyone!

So I am creating a game in which you are a Music Producer, and minigames require you to complete a track with supplied stems.

The issue I’m having is with Unreal Quartz Clock subsystem, which for the most part, handles this very well. However, the widgets spawn with an Audio Component class, and the supplied soundwave comes from a struct within a Data Asset, on construct, while the Loading Screen for the app is present, the audio component is spawned, played at 0 volume for 3 seconds, then stopped. Cool, not much an issue there.

The issue happens when clips are dragged from the Clip Library over to the playlist and played for the “first time”, even though they’ve already been “played” during their construct. They play either a tad bit delayed or a tad bit early. I even changed the Quantization event so that it would start from Bar 2, and the clips that start immediately don’t have an issue. It’s clips that start to play later.

Is someone able to help me with this issue? If more information needs to be provide I can do that.