Hi everyone,
I’ve made a simple rhythm game using Quartz and UMG and packaged it for Android. It’s not for distribution or anything, just as a little project and something that my kids can play on my phone when they’re bored.
Quartz is absolutely awesome and super easy to use. However, when I’m using Bluetooth headphones there’s the dreaded audio latency that means the audio is lagging behind the visuals.
What’s the best way to account for this and delay the visuals so that the audio and visuals sync up nicely. To be honest I don’t even mind a hacky solution, just something that’ll get the job done. I’m using blueprints just to knock it all out quickly, but I can do C++ if it’s not available in BP.
Cheers in advance.