Quantizing a blend space (take the interpolation out)

Is it possible to force a blend space to snap into the animations within them instead of having them interpolate between the animations? I use blend spaces for almost everything because tieing the animations to variables is great but I don’t always want the animations to actually interpolate between each other. Sometimes I want the blend space to round to the nearest animation and auto snap to it when the variable is close enough without any interpolation in between. I’ve tried all 3 animation types (cubic, linear and averaged) and none are what I am looking for. I know I can cook something up in the character bp that will do this but just want to make sure I am not over looking an existing feature before putting in the time (wouldn’t be the first time).


Upping this after some time