Realistic UrbanWolf-Sidecut Groom (Resizable) – AAA Cinematic Hair for MetaHuman & Unreal Engine
Elevate your character's realism with this meticulously crafted UrbanWolf-Sidecut. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.
From the intricate large locks of hair to the natural "baby hair" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.
Key Features
High-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.
Cinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.
MetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.
Physics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.
Fully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.
Optimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.
Compatiable: with male and female Metahuman characters
MH Character Template: Head and Body meshes including in package
Alembic file including: You can download .abc file in Additional files
Plug-in needed:
Alembic Groom Importer
Groom
Hair Card Generator (option to generator hair card)
Metahuman Core Tech (option)
MetaHuman Creator (option)
Chaos Cloth Asset (option)
Chaos Cloth Asset Editor (option)
Chaos Cloth Editor (option)
Modeling Tools Editor Mode (option)
Quick Start Guide
Import: Drag and drop the .mhpkg file into your Unreal Engine project.
Assign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) > Assembly your characters > Attach the Groom component to your character's blueprint.
Shade: Apply the included hair material for the best cinematic results.
Simulate: Enable Niagara physics in the Groom settings for dynamic motion.