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Package including 08 groom hairs:
MHC: Braid Cornrow | Metahuman Groom Hair
MHC: Urban Wolf-Sidecut | Metahuman Groom Hair
MHC: Messy Low Bun | Metahuman Groom Hair
MHC: Slicked Back Undercut | Metahuman Groom Hair
MHC: Wild Wolf Cut | Metahuman Groom Hair
MHC: Sleek Angled Bob with Bang | Metahuman Groom Hair
MHC: Elegant Half-Up Ancient | Metahuman Groom Hair
MHC: Tribal Street Ponytail | Metahuman Groom Hair
✦ Compatible with Unreal Engine 5.7 or higher
✦ Video preview
✦ How to using MHC Groom Hair on N5 and G2 characters
Realistic Groom Hair (Resizable) – AAA Cinematic Hair for MetaHuman & Unreal Engine
Elevate your character's realism with this meticulously crafted Tribal Street Ponytail. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.
From the intricate large locks of hair to the natural "baby hair" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.
Key Features
High-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.
Cinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.
MetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.
Physics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.
Fully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.
Optimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.
Compatiable: with male and female Metahuman characters
Alembic file including: You can download .abc file in Additional files
Plug-in needed:
Alembic Groom Importer
Groom
Hair Card Generator (option to generator hair card)
Metahuman Core Tech (option)
MetaHuman Creator (option)
Chaos Cloth Asset (option)
Chaos Cloth Asset Editor (option)
Chaos Cloth Editor (option)
Modeling Tools Editor Mode (option)
Quick Start Guide
Import: Drag and drop the .mhpkg file into your Unreal Engine project.
Assign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) > Assembly your characters > Attach the Groom component to your character's blueprint.
Shade: Apply the included hair material for the best cinematic results.
Simulate: Enable Niagara physics in the Groom settings for dynamic motion.
If you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.
Explore my Premium Assets : My FAB store
Technical Support & Tutorials : Discord