Quang Phan - MHC: Nomad Wave Undercut | Metahuman Groom Hair

Realistic Nomad Wave Undercut Groom (Resizable) – AAA Cinematic Hair for MetaHuman & Unreal Engine

Elevate your character's realism with this meticulously crafted Nomad Wave Undercut. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.

From the intricate large locks of hair to the natural "baby hair" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.

Key Features

  • High-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.

  • Cinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.

  • MetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.

  • Physics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.

  • Fully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.

  • Optimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.

  • Compatiable: with male and female Metahuman characters

  • MH Character Template: Head and Body meshes including in package

  • Alembic file including: You can download .abc file in Additional files

Plug-in needed:

Alembic Groom Importer

Groom

Hair Card Generator (option to generator hair card)
Metahuman Core Tech
(option)

MetaHuman Creator (option)

Chaos Cloth Asset (option)

Chaos Cloth Asset Editor (option)

Chaos Cloth Editor (option)

Modeling Tools Editor Mode (option)

Quick Start Guide

  1. Import: Drag and drop the .mhpkg file into your Unreal Engine project.

  2. Assign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) > Assembly your characters > Attach the Groom component to your character's blueprint.

  3. Shade: Apply the included hair material for the best cinematic results.

  4. Simulate: Enable Niagara physics in the Groom settings for dynamic motion.

HI

Beautiful work !!! AND… Where can I get The gorgeous Guy ?

Hello,
Thank you for interesting my work, this guy I did following:

  1. Create new MetaHuman Character, in MetaHuman character Preset I double click to choose Orlando.
  2. Open Body tab and I import Phong body and head DNA then open Head tab and import again Phong head DNA, keep all beard, eyelashes, brows… of Orlando and you will get this guy.
    Here Phong character: https://www.fab.com/listings/84f1ed93-0675-49d1-82a3-9e65657931aa
    Let me know if you have any question.