Everytime I pack my project on my iPad Pro I see this sort of cube pixel-made overlaying the scene (I’m terribly sorry but I really don’t know how to define it!)
I’m trying to work on the basedeviceprofile.ini, but it’s more like shooting blindfolded: do you know where the problem starts? or how this sort of cube is called? I’m using TemporalAA set on 4 (on 6 the screen start flickering) Vsync, anysotropy on 6 and shadow quality on 5
I’m started having light issues (everithing I tried to change they didn’t change) so I’ve decide to unistall completely unreal (even launcher and residual folder) from the pc and reinstall all from 0
Now lights work properly and the “cage” problem seems to have gone… I’m feeling confused! xD @RynerAJ I didn’t tried completely: I tried with a complete white texture and the problem wasn’t gone