My project involves interactive physical objects, but there are some problems when colliding them even at low speeds. In the models I use the simplest cubes for collision. They can fall underground, or they may push each other away a lot
I tried playing with the values of physics settings - “Collision Max Push Out Velocity” gave a noticeable result, but it is far from ideal.
I ask for recommendations on the physics settings - I’m afraid to twist the values too much, losing performance