Quality of physics | Strong pushing of objects out of each other

My project involves interactive physical objects, but there are some problems when colliding them even at low speeds. In the models I use the simplest cubes for collision. They can fall underground, or they may push each other away a lot

I tried playing with the values of physics settings - “Collision Max Push Out Velocity” gave a noticeable result, but it is far from ideal.

I ask for recommendations on the physics settings - I’m afraid to twist the values too much, losing performance

I’ve solved this problem by simply enabling Constant Collision Detection (CCD) in the object settings or adding Substepping to the physics calculation.

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