I have some feedback regarding the recent FAB shop selections:
Quality and Originality: The items chosen often seem low-effort. We frequently see characters that are just copies of the standard mannequin and environment pieces with incorrect scaling (e.g., an 80cm brick, when a real brick is never that large).
Value: You are paying $5,000 for these items, yet their quality is often worse than free content available elsewhere. It feels like a poor use of the program’s funds.
Variety: There have been no new animation packs for years. The selection is consistently the same types of environment and character items.
Selection Process: The method for choosing submissions is unclear. Many in the community feel it is arbitrary, like a lottery. Could you clarify how you make your decisions?
I hope to see higher-quality and more diverse items featured in the future.
But the main problem is the materials. I’ve seen a rectangular floor with 6 materials (one material per side) or a master material in “transparency” mode, but 99% of the objects are opaque.
I want to see more plugins in sponsored content because I write plugins
I kind of understood this topic, and one request would be enough. “Maybe they don’t like you there for spamming requests” - a joke.
Overall, I completely agree with the author of the post. There’s very little that’s truly useful. There’s very little that could be actually applied. And not just looked at, “Oh, how beautiful,” and then forgotten forever.
Indeed, the selection is most likely based on some algorithm based on unclear parameters.
And it seems to me that they’re deliberately selecting precisely what no one will particularly need later. It’s one of the selection criteria.
P.S. The rules say up to $5,000. So I don’t think that’s exactly how much everyone is paid. And it seems to me that this factor is also important in the selection process. To make it cheaper.