You guys know the current state so I ll skip that part and mention directly how to improve quality and start the wheel to attract gamedevs and more diverse player communities:
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Add to library: Ability for a player to create a library of games, similar to steam
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Callouts and Epic Picks’ to matter: Nobody wants to spend 1-2 months to make a great game only to be placed in a row that is not directly in players eyes, along with a ton of other entries. Increase competition and increase visibility of the results. Mention that clearly in the rules, and give a prime spot to the winners. Epic Picks to also be higher in discovery, or even in the hotbar, no algorithm based results at all. And certainly, no ordering based on stats, shuffling to be equal for all entries.
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A team of experts from Epic to help high-quality maps with updates or ecosystem issues. Their job is to elevate great games that are missing things that would skyrocket them. They will be on the lookout for games that are great but have a weird bug or weird issue that is preventing them for being as visible as they should, and if an issue on Epic’s end is what is causing trouble, they will document and create tickets to help fix the ecosystem.
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Ask the community on what rows they want to see. Add polls, spice it up, and experiment. Having the same games show all the time doesn’t help the ecosystem to grow, especially when most of those games never change anything but ride the wave of their built communities over time (which the system and exploits help create, not effort).
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Directly affect the engagement payout based on the complexity of the map as a variable, so the meta “performance first, memory low” does not matter anymore, and creators try more. Try to avoid people exploiting it by placing prefabs in their maps or artificially inflating it, track player 3d position in relation to where that complexity exists. This seems hard to do, maybe a smarter or more evolved solution exists, but mentioned it mainly to spark discussion. This is the only way creators will listen. Alternatively, create sponsor streams that support studios that build content for UEFN, invest on larger-than-ideas and experiments and studios/teams/creators that want to raise the bar, with constant communication weekly on their progress.
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Add level linking. We need to start making games and steer off minigames, and this is the way to do it. We need to reset memory and unload devices so we can build more. Any attempt to make a game in the past 2 years for me has failed, only because of memory and its constant regressions. I 've been patient but please let us cook already!
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Add comments, ratings, and player-defined tags for maps, so that the players communicate quality between themselves.
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Players can upvote comments posted by other players, so it acts as community notes in X, helps clarify clickbaits and missing content.